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DEPTH & 3D DEPTH CONTROLS

Read the scene as distance, live and in 3D

LIVE 2D DEPTH

In the DEPTH view, controls appear at the bottom center of the frame. Depth is rendered straight from the sensor, color always represents distance, never the camera image.

ControlFunction
RANGE sliderMaps scene depth to the display. Center (50) auto-fits the full scene, near and far. Left emphasizes close objects; right emphasizes far objects.
DEPTH COLOR ON/OFFON = false-color by distance (red through blue). OFF = mono grey by distance.

LIVE 3D DEPTH (DEPTH_3D)

The DEPTH_3D view renders the depth sensor as an orbitable point cloud. The control bar sits over the 3D canvas.

ControlFunction
RANGESame as 2D, affects both mono and false-color in 3D.
DEPTH COLOR ON/OFFFalse-color vs mono grey point cloud.
↻ RESETReturn to the saved default camera angle (or auto-fit if none saved).
⊡ SAVE VIEWStore the current orbit as the startup default for 3D depth.

Navigation

The stats line (points, heatmap) and hint text are hidden in DEPTH_3D for a clean field view. POINT_CLOUD and ROOM_MAP still show stats.

HOW THE DEPTH RANGE BEHAVES

Seeing flicker on an older build? Update to the latest build (range smoothing fix) and keep RANGE near center.

SAVED VIEWPOINT

Use ⊡ SAVE VIEW to store your preferred 3D camera angle. SPECTER restores it on the next launch, so you walk into a venue with the depth view already framed. ↻ RESET returns to that saved angle at any time.

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